Skip to content

3D Pipeline

A raw mesh is the start of the work, not the end. The 3D Pipeline gives you three crafts that turn generated geometry into something you can actually model and render with. Each composes with the others.

Rewrites a noisy triangle soup into clean edge-flow quads.

  • In: dense triangle mesh
  • Out: quad mesh
  • Downstream: SubD · clean booleans

Breaks a single mesh into named, indexable pieces.

  • In: one mesh
  • Out: named parts (e.g. back · seat · legs)
  • Downstream: layers · blocks · selection

Clothes the mesh with UV islands and a PBR material set.

  • In: untextured mesh
  • Out: UV islands · PBR maps (albedo, normal, roughness, metal)
  • Downstream: render · visualization · export

These steps are what make a generated volume genuinely useful in Rhino — quad topology you can SubD, parts you can organize onto layers, and materials you can render. Ask for the ones you need.