3D Pipeline
A raw mesh is the start of the work, not the end. The 3D Pipeline gives you three crafts that turn generated geometry into something you can actually model and render with. Each composes with the others.
Three crafts
Section titled “Three crafts”SmartTopology — retopology
Section titled “SmartTopology — retopology”Rewrites a noisy triangle soup into clean edge-flow quads.
- In: dense triangle mesh
- Out: quad mesh
- Downstream: SubD · clean booleans
Segmentation — parts
Section titled “Segmentation — parts”Breaks a single mesh into named, indexable pieces.
- In: one mesh
- Out: named parts (e.g. back · seat · legs)
- Downstream: layers · blocks · selection
Texture & UV — unwrap
Section titled “Texture & UV — unwrap”Clothes the mesh with UV islands and a PBR material set.
- In: untextured mesh
- Out: UV islands · PBR maps (albedo, normal, roughness, metal)
- Downstream: render · visualization · export
Why it matters
Section titled “Why it matters”These steps are what make a generated volume genuinely useful in Rhino — quad topology you can SubD, parts you can organize onto layers, and materials you can render. Ask for the ones you need.
Related
Section titled “Related”- Hunyuan 3D — where the raw mesh comes from
- RookSplat