RookSplat
Shipping soon
RookSplat turns geometry into a radiance field. A headless converter lifts a mesh into a 3D Gaussian splat — the look of captured reality, rendered from the model you already have.
“Turn this massing into a splat I can fly through.”
The converter
Section titled “The converter”A one-shot, headless tool (mesh2splat):
- In — a
.glbmesh, from Hunyuan 3D, the scene, or any artifact - Convert — an offscreen GL context runs a single synchronous pass and returns a structured result
- Out — a
.ply3D Gaussian splat: the durable artifact, handed downstream
The idea
Section titled “The idea”The compute is disposable; the splat is what you keep. A throwaway converter produces an enduring artifact you can view and fly through — bringing a captured-reality look to purely modelled geometry.