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RookSplat

Shipping soon

RookSplat turns geometry into a radiance field. A headless converter lifts a mesh into a 3D Gaussian splat — the look of captured reality, rendered from the model you already have.

“Turn this massing into a splat I can fly through.”

A one-shot, headless tool (mesh2splat):

  • In — a .glb mesh, from Hunyuan 3D, the scene, or any artifact
  • Convert — an offscreen GL context runs a single synchronous pass and returns a structured result
  • Out — a .ply 3D Gaussian splat: the durable artifact, handed downstream

The compute is disposable; the splat is what you keep. A throwaway converter produces an enduring artifact you can view and fly through — bringing a captured-reality look to purely modelled geometry.